Virtual reality games as a facilitator of learning physical skills in young people with PC

Authors

  • Jesus Alonso Maldonado Marquez Universidad Autónoma de Chihuahua
  • Oscar Nuñez Enriquez Illinois State University
  • Azaneth Laguna Celia Universidad Autónoma de Chihuahua
  • Ramón Alfonso González Rivas Universidad Autónoma de Chihuahua
  • Pamela Franco Díaz Universidad Autónoma de Chihuahua

DOI:

https://doi.org/10.54167/rmccf.v3i8.1580

Keywords:

cerabral palsy, virtual reality games, physical exercise

Abstract

Introduction: Cerebral palsy (CP) is a chronic disorder of motor function present mostly in childhood ages, causing motor and socio-affective limitations. However, There is a need to create alternatives to promote the development of these skills.  Objective: The objective was to analyze the benefit of using virtual reality games such as facilitator of learning physical skills in young people with CP. Methodology: Study Qualitative with case study design. A total of 2 participants aged 19 and 28, belonging to a multiple care center in the city of Chihuahua. Sessions with the help of virtual reality glasses “oculus meta quest 2”. The games used for sessions were: “Richie's plank experience” and fit XR. The instruments used were interviews semi-structured and researcher's field diary. Results: The results for this work were divided into two segments: 1) Performance of the participants in the fit XR game and 2) Performance of the participants in the Richie´s plank experience game. Conclusions: The promotion of the use of video games through the Virtual Reality tool, is an element little explored and with great potential. The use of alternatives such as VR is a high element motivation being quite attractive for its educational implementation. Also, the use of VR showed its disadvantage, the memorization of participation aspects such as the characteristics of the games, which is unmotivating and challenging to use for a continuous period.

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References

SI

Published

2024-06-27

How to Cite

Maldonado Marquez, J. A., Nuñez Enriquez, O., Laguna Celia, A., González Rivas, R. A., & Franco Díaz, P. (2024). Virtual reality games as a facilitator of learning physical skills in young people with PC. Revista Mexicana De Ciencias De La Cultura Física, 3(8), 1–7. https://doi.org/10.54167/rmccf.v3i8.1580
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