Virtual reality games as a facilitator of learning physical skills in young people with PC
DOI:
https://doi.org/10.54167/rmccf.v3i8.1580Keywords:
cerabral palsy, virtual reality games, physical exerciseAbstract
Introduction: Cerebral palsy (CP) is a chronic disorder of motor function present mostly in childhood ages, causing motor and socio-affective limitations. However, There is a need to create alternatives to promote the development of these skills. Objective: The objective was to analyze the benefit of using virtual reality games such as facilitator of learning physical skills in young people with CP. Methodology: Study Qualitative with case study design. A total of 2 participants aged 19 and 28, belonging to a multiple care center in the city of Chihuahua. Sessions with the help of virtual reality glasses “oculus meta quest 2”. The games used for sessions were: “Richie's plank experience” and fit XR. The instruments used were interviews semi-structured and researcher's field diary. Results: The results for this work were divided into two segments: 1) Performance of the participants in the fit XR game and 2) Performance of the participants in the Richie´s plank experience game. Conclusions: The promotion of the use of video games through the Virtual Reality tool, is an element little explored and with great potential. The use of alternatives such as VR is a high element motivation being quite attractive for its educational implementation. Also, the use of VR showed its disadvantage, the memorization of participation aspects such as the characteristics of the games, which is unmotivating and challenging to use for a continuous period.
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Copyright (c) 2024 Jesus Alonso Maldonado Marquez, Oscar Nuñez Enriquez, Azaneth Laguna Celia, Ramón Alfonso González Rivas, Pamela Franco Díaz
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.