Silent Hill 2, autos-da-fé and representations of punishment

Authors

  • Leandro Gabriel Alvarez De Lorenzo Historia Antigua, Medieval y Moderna, Facultad de Filosofía y Letras, Universidad de Buenos Aires

Keywords:

Silent Hill 2, punishment, videogames, Inquisition, representations

Abstract

Punishment as spectacle is a notion that dates back to the Baroque period, exemplified in the autos de fe. While serving a public function, the auto de fe also represented an internalized punishment or self-punishment as a form of atonement. In this paper, we explore the video game Silent Hill 2 through its representations of the auto de fe and the figures of punishment present in the game, constructed through the active intervention of the player-spectator. The construction of these representations and figures, as well as the user's interaction with them, can also express contemporary fears characteristic of North American and Japanese societies.

Downloads

Download data is not yet available.

Downloads

Published

2025-12-17

Issue

Section

Productos culturales en el cambio de siglo (XX-XXI): Consumo y Concepto

How to Cite

Silent Hill 2, autos-da-fé and representations of punishment. (2025). Spanish, 6(12), 126-141. https://revistascientificas.uach.mx/index.php/leteo/article/view/2005